

Anti-Villain: Ingram is a Type II, given that he's no choice to obey NEMEXIS due to being taken by them and being turned into a cyborg after being fatally wounded in battle.Also, the end of the game is announced with a "X teams wins!" Announcer Chatter: Every time you respawn, you are treated with a "round start" from an announcer, which makes little sense as you are just respawning, not starting the whole game over again.Instead of zombies, you will find your opponent's spawn area if you exit the vent. You can hide in the same vent when people aren't turning into zombies now, but the poison gas is still there.Air-Vent Passageway: You can hide in one when people are turning into zombies.And Your Reward Is Clothes: Somewhat subverted, as the new clothing accessories you unlock as you rank up can be give your player benefits such as protection from headshots, but a good deal of it just plays straight the Rule of Cool.Though, the fact that they formed because they oppose the WFO's goal of ending all worldwide conflict and commit terrorism against the WFO does give off a bad aura. Ambiguously Evil: It's hard to tell whether or not Creed's end game is malevolent.If you're good enough, you can still kick ass with your basic gear. Allegedly Free Game: Downplayed Not as bad as other examples, really.It's there on the game page, but you're probably not looking for it.

Given the blurbs for each level and buyable merc do little to connect to each other, you could be forgiven for thinking there was no plot at all. All There in the Manual: There's little by way of ingame explanation, and it seems as though a great deal was lost along with the original Fireteam mode.
